Ridge racer unbounded multiplayer
The game also includes a points-based drift mode, as well as an interesting take on the Time Attack mode, whereby players must traverse a stunt track by completing huge jumps and navigating obstacles. With a firm focus on racing and drifting, these races are probably the best part – in some ways, it even feels like a Ridge Racer game should. Shindo Racing mode really shows what Unbounded could have been if it was just a pure racing game.
![ridge racer unbounded multiplayer ridge racer unbounded multiplayer](https://lookingatathing.files.wordpress.com/2015/08/765c7-2015-08-04_00005.jpg)
How is it that a car can destroy opponents and targets at any speed when using this power, but not when hitting the same targets at very high speed without the power? Similarly, it’s beyond frustrating to be destroyed by an opponent because you slightly nudged them when they decided to use THEIR power… Sigh. However, this power can fizzle out before actually hitting a target, leaving the player to crash and burn. Here, players must build up their boost bar by performing jumps and drifting around corners – only then will they have the “power” to destroy other cars and obstacles. Of the new modes, Domination and Frag Attack both place a focus on destruction, much like Burnout (and Split Second, as players can also destroy parts of the environment for short cuts and additional destruction bonuses). Not simply a straight-out racer, Bugbear has introduced some new modes to play through.
![ridge racer unbounded multiplayer ridge racer unbounded multiplayer](https://images.2game.com/screenshot/ridge-racer-unbounded-buy-cdkey-0.jpg)
Unbounded is an arcade racer set in the fictional “Shatter Bay” – there is apparently an accompanying storyline (one that DOESN’T involve Reiko), but it made absolutely no impact on me as a player. True, the desire to evolve Ridge Racer into something new is a respectable one however, it all comes down to execution… Part Burnout, part FlatOut, part Split Second, part Blur – the game is trying to redefine itself and I hope it was a decision that will not be repeated. What constitutes a Ridge Racer game? Is it the car physics – the feeling that your car is firmly attached to the road allowing you to drift effortlessly around corners? Is it Reiko Nagase, the (mostly) ever-present mascot? Is it the fact that it’s just fast, basic arcade-style racing? Or is it something else?īugbear Entertainment, the developers of this latest in the series, didn’t appear take this into consideration, as Unbounded is arguably not a Ridge Racer game.